Welcome to my online portfolio!
Well, hello there.
I finished game design bachelor studies at the Zürich University of the Arts (Switzerland) in 2016 and I am currently studying illustration at Emile Cohl school in France to strengthen my drawing skills. My main focus is on concept art and character design, but I also have knowledge in game design, 3D modeling, animation and illustration.
My bachelor virtual reality game, Watcher, has been exhibited at Gamescom (Köln), VR Days (Amsterdam) and Ludicious game festival (Zürich), among others. It was also a finalist in the Swiss Game Awards in 2017
I spent the summer of 2016 in Sweden as part of the Stugan game accelerator, which enabled my team and I to further develop our game Castle Hustle and receive feedback from experienced mentors of the games industry.
In 2015 I did a two-month internship at apelab studio, specialized in spatial storytelling and virtual reality. I worked as concept artist on their project Sequenced and also worked on a demo for their technology Gaze Interactive as 3D modeler and animator.
You can contact me at: firstname.lastname@example.org
LANGUAGES: French: mother tongue English: fluent (B2) German: fluent (B2) Spanish: good level (B2)